![]() Step 1 Click 'Start' then navigate through 'Programs' and 'Accessories.' Click 'Notepad' to open Notepad on your computer. Well, this looks like AutoIt code, but not AutoHotkey (AHK) code (these. How to get current mouse position coordinates You can create a simple script that shows a message box with coordinates on key-press. 7 comments balup34 commented on on to join this conversation on GitHub. Once you have made the script, place it on your desktop for easy access and click on it to start tracking the coordinates. To stop the script, press the Shift+Ctrl+K keys.The way this works is trivial - you specify a position on screen, and the program converts the direction from it to mouse cursor into arrow key presses for ranged attacks while the primary mouse button is held Secondary mouse button presses are converted into melee attacks, allowing to only keep one hand on keyboard at all times and enjoy the game in a familiar setup (if you are used to games with mouse aiming, that is). How to automate mouse click in (x,y) coordinates using pyautoit 10 Closed balup34 opened this issue on The way it works is by moving the mouse to the given screen coordinates, at a given speed, and then perform the number of clicks asked of it, with the given mouse button. I've seen this before, and I'm honestly uncertain as to where people get this particular idea, as it is a bit of a shame not to use the pointing device if it is pretty much warranted that there is one connected.Īs result I wrote a small program that allows to use mouse for aiming and melee+ranged attacks in Caveblazers. The AutoIt MouseClick function is used to automate the mouse and send mouse clicks. Au3Info allows you to get information from a specified window that can be used to automate it effectively. AutoIt Window Info: AutoIt v3 comes with a standalone tool called the AutoIt Window Info Tool (Program FilesAutoIt3Au3Info.exe). So you should get (but I didn't test it) your 'world' (default CanvasLayer) global mouse position from the child of non-default CanvasLayer with something like this: var globalWorldMousePosition: Vector2 getviewport ().getcanvas. ![]() While you can rebind the jump button to a shoulder/trigger button, that only partially helps, as neither seem particularly intended for fast repetitive actions on XB gamepads, and you cannot have two buttons (to only use the shoulder/trigger when you need to fire & jump) bound at once.Īfter struggling for a little while with that, I decided to switch to keyboard, and was disappointed to find that keyboard scheme has you bind 4 keys for aiming instead of using a mouse. The AutoIt MouseClick function is used to automate the mouse and send mouse clicks. To open the AutoIt Window Info application, Goto Start->All Programs->AutoIt V3->AutoIt Window Info. A few links: Viewport and canvas transforms, Canvas layers, CanvasItem::getglobalmouseposition source code. DescriptionPersonally I've found the default controls slightly unusual - you shoot with the right stick and jump with A (on XB layout), which means that you cannot do both at once without additional movement.
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