The result is that the game can really chug when you are moving quickly through the streets. Even though your home PC’s specs may far outshine the Xbox One’s, the closed environment of the console has advantages that cannot be utilized here. The whole map is ready to accommodate you from the moment you enter the world, a particularly impressive feat when is stuffed full of so many living corpses. As you scamper through it on foot or speed across it in cars, you’ll start to realize that you have not had to wait for a single load screen. The city of Los Perdidos is huge, spanning virtual miles of sun-soaked real estate. While these missions are still not exactly a highlight they are improved, enabling me able to take down the Hells Angel riding a steamroller-motorbike first time due to far a better encounter design. These were always combat focused and massively challenging – an issue not helped by the aforementioned control issues. The final holdover from previous Dead Risings is the boss battles. Though the on-the-fly selection from your inventory is now improved, it is still far from intuitive when surrounded by brain hungry zombies. When trying to complete a story mission against the clock, however, it becomes a frustration.Īnother returning issue is the cumbersome nature of picking up and using items. This does add tension, as there are moments of legitimate panic as you fight helplessly against a swarm. Indeed, until you get the larger, more indiscriminate weapons that allow you to lay waste to huge swathes of zombies at a time, combat is usually reserved for when you are stuck in a corner or on set missions. Rendering zombies into tiny pieces with anything you can find is fun, however, the sheer number of undead - combined with loose controls - force a heavier reliance on movement and evasion than the act of joyously eviscerating zombies. Though it is certainly now improved, newcomers will still find themselves wrestling with a legacy odd design decisions, many of which are still present in the third installment. The Dead Rising series has always been a strange beast. Not only do combo weapons make filleting the undead more efficient they also earn you additional experience when used, allowing you to power-up with increased frequency to improve your chances of survival. From the Defiler’s mix of sledgehammer and axe, to the cuddly gun-turret “Freedom Bear”, it seems that there is little that Nick can’t put together with a roll of Duck Tape. If your current scavenged armory isn’t quite doing it for you, then handyman Ramos is capable of combining all manner of items and vehicles to create new ones. Luckily, Nick is fairly industrious and can happily turn anything he finds – from a hair drier to a hand grenade – into a weapon, allowing him to slash, smash, explode, and… perm (?) any zombie that gets in his way. Thus, most of the group remain in a fortified stronghold while Nick is suckered into rescuing other survivors, gathering supplies, and discovering the truth. Walking cadavers fill every inch of the streets, impeding the team’s escape. With all other contingencies failed, you have one week to escape the town before an airstrike designed to incinerate the virus – and by extension you – commences.\nĭead Rising 3 follows new hero, Nick Ramos, as he and his gang of un-undead attempt to escape the city. A failed Zombrex chip has seen the virus reemerge and spread through the population in a matter of hours. That wouldn’t lead to a very exciting game though, so something has gone horribly wrong in the city of Los Perdidos.
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