![]() ![]() ![]() ![]() Say you have a patient who got some nasty fragmentation and they need to be PAKed, well looks like you and the poor trooper are just sitting next to each other forever waiting for the PAK to heal every single wound and fracture and any other condition the patient may have. Why is it this way? Because PAKs don't just heal fractures, they heal everything so every single wound a patient has just adds more and more time onto the PAK. You open the menu, press the PAK button and then sit there for what could be three to four minutes watching a green bar go by. The process of PAKing someone is the worst medical interaction in ACE Medical. All the patient has to do is carry a splint and a PAK and all a medic has to do is be there to execute the PAKing process. This system is fairly simple and in terms of interaction on both the patient and medic side is pretty easy. Wait for a medic to get a PAK which clears the fracture.Apply a splint to stabilize or "blue" the fracture.Currently if you have a fracture, your next actions are pretty simple: But first, a bit of a primer on fractures. With that being said, I would like to talk about the most recent update to ACE Pharmacy and the next few updates coming down the pipe in the next month or so. I do not believe that we should adopt a medical system that puts undue burden on the regular trooper in any given operation, and its something that I plan to stand by as I continue to work on and develop ACE Pharmacy. This last part is an important part of the ACE Pharmacy philosophy and what distinguishes it from say, KAT Medical. This adoption has so far been very successful with a general decrease in patient management time and an increase in medical interactivity, allowing medics to be more involved in the treatment process while not impacting the general gameplay experience for non-medical personnel. Over the past few months we have been working on adopting the ACE Pharmacy mod into the 7th Cavalry. ![]()
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